For sports

Your club has 400,000 followers.
You can name about 200 of them.

CommunityOS scans a club's X following, filters bots and inactive shells before anything is scored, and ranks every real account across four archetypes. The output is a list of named people worth contacting this week. No sponsorship valuation platform or fan CRM produces that list.

The problem

The largest audience a club owns is the one it knows least about.

01

Reach is not an audience.

Impressions, followers and engagement rate all describe a crowd nobody has verified. Every number built on an unfiltered following inherits whatever share of it is automated, and no one in the room knows what that share is.

02

The CRM only knows the buyers.

Ticketing, membership and merchandise data cover the people who already transacted. The social following is usually many times larger and almost entirely anonymous, so the biggest owned audience sits outside the system of record.

03

Sponsors have started asking.

Audience-authenticity questions are appearing in renewal conversations, and a follower count is not an answer. The commercial team is being asked to evidence something the club has never measured.

The method

What a first scan actually returns.

These are the numbers from our first production deployment. Read them as the shape of the output, not as a forecast.

78,181
Followers acquired and processed
90.96%
Filtered as bots, farms, or inactive shells
5,806
Real accounts ranked across four archetypes
298
Champions and Amplifiers surfaced for immediate action
Read this before quoting the percentage

That scan ran on a Web3 project's X following. Crypto audiences are the most farm-inflated on the platform, which makes 90.96 percent a worst case rather than a benchmark. A club's following is inflated too, but almost certainly by a different amount, and no one has measured it. Finding out what the number actually is on a real sports audience is exactly what a first scan is for.

Where this sits

Your stack measures the audience. This one identifies it.

Nothing here replaces sponsorship valuation or a fan CRM. It answers the question those tools were never built to answer. The long version of that argument is in CommunityOS vs Zoomph.

WHAT THE STACK ALREADY DOES
  • Values inventory through logo detection and media value
  • Counts impressions across broadcast, social and matchday
  • Holds first-party records for ticket buyers and members
  • Runs polls, predictions and second-screen activations
  • Reports on the audience in aggregate
WHAT COMMUNITYOS ADDS
  • Filters the following account by account before scoring
  • Scores every surviving account across four archetypes
  • Names the individuals worth contacting this week
  • Verifies each outreach mission through Proof Review
  • Turns audience quality into a number you can show a sponsor
Who runs it

Three people inside a club ask for this scan.

DIGITAL

Head of Digital

The board wants to know what the following is worth. Reach numbers describe it; this names it, and gives the department something to act on beyond posting schedules.

PARTNERSHIPS

Head of Partnerships

A sponsor's agency is asking for audience-quality evidence before renewal. This produces a defensible answer, and turns audience authenticity into a differentiator when pricing inventory.

AGENCY

Agency or rights holder

Selling across a portfolio of properties, where the ability to show which audiences are genuinely real separates one media kit from every other one on the desk.

FAQ

Sports questions, answered plainly.

How many of a sports club's social media followers are real?
Nobody has published a credible number, because almost nobody measures it account by account. On the first production scan CommunityOS ran, 78,181 followers of a Web3 project were processed and 90.96 percent were filtered as bots, farms or inactive shells, leaving 5,806 real accounts. Crypto audiences are the worst case for bot inflation, so a football or basketball club should expect a different figure. The honest answer for any specific club is that the number is unknown until the following is scanned.
How is this different from a sponsorship valuation tool?
Sponsorship valuation platforms such as Zoomph, Blinkfire and Hookit price exposure. They detect logos, count impressions across broadcast and social, and convert that into media value, which answers what a piece of inventory was worth. CommunityOS works one level below that, on the people. It scores every individual account in a following for authenticity and influence and returns a ranked list of real humans worth contacting. The two are complementary: valuation prices the audience, this identifies it.
How is this different from our fan CRM or fan data platform?
A fan CRM knows the people who transacted: ticket buyers, members, merchandise customers, newsletter subscribers. That is first-party data and it is valuable, but it covers a small fraction of the audience. A club's social following is usually many times larger and almost entirely anonymous. CommunityOS maps that unmapped part, then hands back names your CRM has never seen.
Can we use this to prove audience quality to a sponsor?
That is the most common reason a partnerships team runs a scan. Sponsors and their agencies have started asking rights holders to evidence audience authenticity before renewal, and a follower count is not an answer. A scan returns how many accounts survived filtering, why the rest did not, and how the real audience breaks down across four archetypes, which is a defensible answer rather than an assertion.
Does this work for athletes and leagues, or only clubs?
The method runs on any X account's following, so a league, a club, a rights holder, an individual athlete or a sponsor's own handle all work the same way. The scoring engine is deterministic and rule-based, 60 percent linguistic features and 40 percent normalised vanity metrics, so the same inputs always produce the same outputs regardless of whose audience is being scanned.
What does it cost and how quickly does a first scan run?
Plans start at $499 a month with monthly billing, through $1,499 and $4,999 tiers, with enterprise from $10,000 a month and 17 percent off annual terms. A first scan and ranked queue land within days rather than an enterprise onboarding cycle. A small number of design-partner slots carry pilot pricing locked through 2027 and direct access to the founders.
Access

Find out what your number is.

Start a scan directly, or ask about a design-partner slot if you want the founders on it with you.